Warehouse 23 Blog

Grave Robbing In The World Of Tomorrow!

Posted: June 08, 2007

By the year 2160, we'll probably have dug up, uncovered, and ransacked every grave, tomb, mausoleum, burial site, and pet cemetery this side of Io. It'll be time to expand operations a bit, lest museums and rich people lose their ability to one-up each other. Babylon 5: IPX answers the call.

Out With The Olds, In With The News

Posted: June 07, 2007

Like it or not, Time trundles on. A tireless juggernaut, Time marches us all steadily along the road of life. Day. After day. After weary, dreary day . . . Oh, your RPGs are getting older too. Even when you weren't looking. However, Champions Universe: News of the World will fill you in.

The Big Just Got Bigger

Posted: June 06, 2007

First, there was normal Dungeoneer. Then, there was the Epic Dungeoneer. Now, Wrath of the Serpent Goddess threatens to destroy the very cosmos with its overwhelming awesomeness, as it is the first Legendary set. But why stop there? Why not Colossal, Ultra, and Supermegafantasicostravaganza? Or might that sunder existence itself with its unfathomable coolness? Let us hope we never find out.

Whose House? Hermes' House!

Posted: June 05, 2007

Ever wondered about the Societates houses? We sure have. In fact not a day went by when we didn't think "just what is up with those guys?" With Ars Magica: Houses of Hermes - Societates, our sleepless nights are no more. In fact, we're gonna go read it right now, and then look down our noses at you as we lord our newfound knowledge over you. Better get your copy soon.

Move Over, Mos Eisley

Posted: June 04, 2007

There's a new dump in town, and it's the sort of place even cockroaches wouldn't want to live in. Arcanis: Theocracy of Canceri brings us a land of torturous days, unholy nights, and the worst public transportation system this side of L.A.

Graaaahg! Stabby Stab Whack Stab Smash Kill Stab!

Posted: June 03, 2007

Wicked Fantasy Factory #1: Rumble in the Wizard's Tower is a roleplaying adventure so intense, so crazed, so extreme, that combat goes into slow-motion to help you keep track of everything. You can't really call it "bullet time," what with the swords and all, so we'll just go with "holy-hopping-hasenpfeffer-did-you-just-see-what-he-did-to-that-orc's-head time."

We Have No Idea What You're Talking About

Posted: June 02, 2007

Spycraft: Conspiracies is full of deranged mumbo-jumbo about aliens and Freemasons and mind control and all other sorts of trivial hogwash. Really, now, it all seems quite silly to us. A shadow-government conspiracy that spans the globe and singularly determines the course of human history? Why would anyone believe such preposterous fnordery?

Dooooooom!

Posted: June 01, 2007

These are not just regular machinations, the sort of which you might find out on the street in your day-to-day life. No, these are Machinations of Doom. When Rifts does machinating, it does not mess around. We are talking about a machinatery of Biblical proportions.

Big Badaboom

Posted: May 31, 2007

If you can stand the smell, working for a necromancer isn't so bad. Unless you screw up. Which, being a goblin, you did in impressively short order. Now you get used as something of an impromptu bomb squad. Over and over again. But hey, maybe you'll get lucky and next time something goes Badaboom in your face there won't be enough matter left to use as a base component in your resurrection. Dare to dream!

Intrigue! Romance! Um . . . Bards!

Posted: May 30, 2007

Bard's Gate is a really popular tourist stop for bards. It was really a good call on the city board's part to put "bard" right there in the name. It really speaks to bards, saying "hey, bards, come to our city, because your profession is right there in the name." They probably have some nice parks and historic sites too, but boy do they cater to bards.

Seriously, We Haven't Eaten In Three Days

Posted: May 29, 2007

Jaunty Jalopies is a card game. It has a sequel called Motoring Madness. You will buy them both, right now, because we are shooting microwave beams through the monitor and into your brain. Normally, we'd lie to you about this sort of thing, but the Advertising and Subversion portion of the budget was diverted to the extremely expensive microwave beams. Along with everything else. Including salaries. Buy something.

None Shall Pass

Posted: May 27, 2007

The Monty Python: Black Knight Talking Bop Bag. He gets knocked down, but he gets up again. You're never gonna keep him down. Well, unless you run him through. That'd take care of him, but good. And really, he's not hard to pass. You could just walk around him. Come to think of it, he's actually quite a useless little git, isn't he?

Won't You Take Me To . . . Dungeon Toooown?

Posted: May 26, 2007

Adventurers are dumb. If you waved enough shiny gold objects in front of an adventurer and asked him to run head-first into a granite wall, chances are they'd be big, wet stains on the rock before you could utter the word "go." Dungeonville expands on this on this a bit, but the premise is mostly the same. Hero = gullible, greedy moron.

A Game 2000 Years In The Making

Posted: May 25, 2007

That's actually a complete lie, but we've always wanted to say that. It makes everything sound so important. We probably could have just said "Parthenon: Rise of the Aegean is primo keen," but that's so blasé. We want to be unblasé! Antiblasé! We're gonna deblasinéte the whole darn planet! Just you see!