The_undercity_1000

0one's Blueprints: Megadungeons - The Undercity

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$1.95
  • File Size 5.99 MB ZIP
    Publisher 01 Games
    Stock Number BLU114
  • This is a digital file.

Welcome to 0one's Megadungeons! Within this product you will find six adjoining maps forming a megadungeon. The cool thing is that the six maps can be used individually or as a whole. If you wish you can even join a couple (or more) of maps and use both of them. Beware, however, the maps are not geomorphic.

Hidden from the aboveground city rests the famed Undercity. The city sewers are dotted with secret passages leading to dark areas which are unknown to most citizens of the upper city.

The six maps of this megadungeon are:

  • Thieves' Guild
  • Underground Channel
  • Palace of the Slave Lord
  • Homeless' Camp
  • Smuggler's Port
  • Ruined Temple

Features

  • Rule the Dungeon
  • Enhanced customization (choose which features are visible)
  • Alternative hexagonal grid
  • "North" mark available and orientable
  • Master control panel allows you to control all the maps at once
  • Buttons for printing only blue maps or black-and-white maps

WARNING: You must use Adobe Acrobat 6+ in order to use all the features of this product.

Welcome to Øone's Blueprints!

The Blueprints product line offers you old-fashioned blueprinted maps for using in your adventures and campaigns. For each map you get a blueprint version and a standard black-and-white version. The maps are all vector-based so you will get maximum print resolution. Despite their old-fashioned appearance, each map offers you a degree of customization, using the PDF technology at its best. A button (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, get the walls filled, don't show doors and furniture, and many other options, depending on the kind of map.

Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild, and so on. You can use these maps as references to build your own adventures, or simply take them at hand in case your players go in an unexpected direction during the campaign.

While offering you the best quality, these products are really inexpensive.

Written by Mario Barbati