Gmg501251e

Dungeon Crawl Classics #12.5: The Iron Crypt of the Heretics - 1E Conversion Edition

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$6.99
  • File Size 8.98 MB ZIP
    Publisher Goodman Games
    Stock Number GMG501251E
  • This is a digital file.

An Adventure for Character Levels 11-13

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics doesn't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.

A 1E adaptation of the ENnie-nominated adventure! This is the Gen Con 2006 special. Many centuries ago, a band of paladins fell from grace. These blackguards were defeated after a great battle and their grim fortress, the Iron Tower, was razed. A small abbey was established near the ruins, where generations of monks mixed ancient eldritch wards, mighty clockwork traps, and multiple failsafes to build the Iron Crypt of the Heretics. Three mighty vaults ensured that its evils would be sealed for all eternity. But unbeknownst to the brotherhood, their impregnable crypt had a single weakness: the very monks that had built it, for they knew its secrets. When a devourer stole into their abbey, the profane beast forced the monks to help it inside the Iron Crypt. It successfully broke into the first of three vaults, releasing an army of wights. The story of the devourer and his wight army is told in Dungeon Crawl Classics #12: The Blackguard's Revenge. Now, in The Iron Crypt of the Heretics, the heroes must venture into a crypt designed by the world's greatest thieves, magicians, and seers, solve its puzzles and deadly traps, and seal it once more from the outside world.

Features:

  • A 1E edition of the famous module, expanded to include more deadly rooms written by the author
  • A devious, dangerous dungeon built to keep great evil imprisoned forever.
  • A stand-alone adventure that can be played as a sequel or prequel to DCC #12: The Blackguard's Revenge, or on its own.
  • Includes tournament scoring worksheet
  • Seven illustrated player handouts.

Awards: Nomination, Best Adventure, 2006 Gen Con ENnie Awards

Written by Harley Stroh