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Posted: October 02, 2006
You asked for more powers. Well, buster, we hope you made room in the pantry, because Palladium is here to deliver with Heroes Unlimited: Powers Unlimited Three. With 133 new things for your supers to super with, you should be kept nice and busy.Posted: October 01, 2006
Need a piece of prime real estate for your fantasy campaign? Perhaps you should peruse the fine offerings inside Masterwork Maps: Strongholds and Sanctuaries. Or not. You could go it alone. But don't come crying to us when some wily hobbit trades you a bogus deed for your +7 Pants of Liquid Deflection.Posted: September 30, 2006
The 'verse of Serenity ain't a particularly nice one. 'Course, that's what makes it so excitin'. An' excitin' is good, since the only thing more dangerous than a Reaver is a crew that's going a little fong luh from boredom. Maybe it's time to find out what's goin' on Out in the Black.Posted: September 29, 2006
We all know how highly valued dice are to gamers, but how many dice are truly valuable? Treat yourself to a set of Dwarven Stones or Dwarven Metal dice. Or buy a set for your DM. They might just convince him that your 17th level half-orc barbarian with that +3 Axe of Dragonslaying isn't really dead after all.Posted: September 28, 2006
The Icehouse: Volcano Caps are designed to let you play Volcano with your Icehouse pieces. You could probably also use the tiny, gray pyramids to serve the nefarious ends of a global conspiracy that rules the world, but we wouldn't fnord anything about that . . .Posted: September 27, 2006
Sure is a lot of ground to cover . . . Maybe the universe could use a tourist office? In the meantime, there's Star Hero: Worlds of Empire. It should point you at a few of the more interesting planets.Posted: September 26, 2006
Blue Moon City is an absolute mess. Probably because of all that fighting you people did with the original game, Blue Moon! Now it's time to take responsibility for this little urban disaster and rebuild the city. Try not to break it this time, 'kay?Posted: September 25, 2006
Or perhaps a black magic woman. Whatever the case, slingin' spells is more than damage ratings and casting difficulty. There's other magical wonders to consider, too. Like the secret cabals, the metaplanes, and toxic spirits. And then there's the stuff that's really scary. Don't go unprepared, chummer. Get a copy of Shadowrun: Street Magic.Posted: September 24, 2006
Long live the next annoying old guy! Okay, so the recent "forced retirement" of the Sea Lord has made things in Freeport a bit . . . tumultuous. Any sane individual would skip town, but then how many sane adventurers do you know? That's what we thought. Get the details in Freeport: Crisis in Freeport.Posted: September 23, 2006
Maybe it's a message from the Secret Masters. Maybe it's a game by James Ernest called Dead Money. Maybe it's a spelling bee. Care to find out?Posted: September 22, 2006
Particularly if each one can shoot a gravity beam out of its gob. If hurling your monstrous foes around with gravity-breath sounds like fun, maybe the Godzilla Origins: Keizer Ghidorah Plush is for you.Posted: September 21, 2006
From ninja to nightmares under the bed, True20: Worlds of Adventure is a veritable cornucopia of settings for True20. We say "veritable" because, well, you can't really eat it. Not without a lot of antacids, anyway.Posted: September 20, 2006
We realize that upon opening a copy of Pieces of Eight: The Maiden's Vengeance or The Cursed Blade that the urge to bury the components on an island, make a map, tear that map into several pieces, and then distribute the pieces to various scallywags who sail the seven seas is pretty strong. But trust us, they make for a fun game, too.Posted: September 19, 2006
It was the dawn of the second edition of an RPG based on a popular science fiction property, the year the great switch to OGL came upon us all. This is the advertisement of the latest of its core rule books. The year is 2006. The name of the game is Babylon 5 The Roleplaying Game.Posted: September 18, 2006
Roll back the clock to a time when an "anti-hero" was a villain and square-jawed men in tights kept them in line. Mutants & Masterminds: Golden Age takes a look at the world of black-and-white morals and four-color heroes.