Warehouse 23 Blog

Things Nazis Were Not Meant To Know

Posted: September 29, 2004

In the heart of World War II, there are things worse than the enemy, things no human tongue can pronounce, that no human mind can comprehend. And to let the enemy control such things would be worse yet . . . Delta Green has work to do in Denied to the Enemy, a new novel of Cthulhoid mythos horror.

Arcane Tech

Posted: September 28, 2004

Warcraft has always had a touch of steampunk to its fantasy, and now Magic & Mayhem shows you just how to run with all that technological magical goodness.

Back Into The Dungeon

Posted: September 27, 2004

Whatever happened to the good old-fashioned dungeon crawl? Apparently, it wandered over to Goodman Games, sniffled around looking pathetic until someone noticed, and got a brand new home. Check out these puppies: The Secret of Smuggler's Cove, Dungeon Geomorphs, The Sunless Garden, and The Dragonfiend Pact.

From The Shadows

Posted: September 26, 2004

Covert operations, a touch of magic, a heck of a lot of firepower . . . Shadowrun, Shadows of Europe, Mr. Johnson's Little Black Book, Shadowrun Companion, and State of the Art - 2063 are waiting.

Brick To The Head

Posted: September 25, 2004

Sometimes, all that flashy glitzy stuff of fancier superpowers just gets in the way. Sometimes, all you want is to hit someone. Really, really hard. For moments like that, you need The Ultimate Brick. Nicely compliments the heavy hardcover core rules for the Hero System.

Rumble, Rumble, Rumble . . .

Posted: September 24, 2004

Are the PCs getting a little too confident in your modern d20 System game? d20 Mecha: Military Vehicles covers over 100 military vehicles old and new from around the world. Bet they won't feel quite so good about their gun fu when the tanks start rolling towards them.

West End Games Is Back!

Posted: September 23, 2004

And the D6 System has leapt back into full swing, with three new sourcebooks, each a self-contained rulebook and genre guide. Pull out your AK-47, laser pistol, or magic sword and try out D6 Adventure, D6 Space, and D6 Fantasy.

Vexed Vixens

Posted: September 22, 2004

A supervillain who uses and discards cute female sidekicks has to watch out; they might get annoyed . . . Silver Age Sentinels: Roll Call 3 - Country Matters presents two dozen women Janus has encountered in the past, complete with powers and just what they think of him now.

The Fate Of The Imperium!

Posted: September 21, 2004

Traveller20. A classic science-fiction roleplaying setting combined with the most ubiquitous roleplaying system. Gateway to Destiny presents the Gateway Domain in enough detail for entire campaigns, where, naturally, you'll be deciding the fate of the Third Imperium. As PCs are wont to do.

Woe, Woe

Posted: September 20, 2004

Fear. Madness. Corruption. Just another day in the life of an adventurer! If you're playing a horror game in the d20 System, that is. And if so, Darkness & Dread has all the information you need to build atmosphere and enjoy lots of crunchy bits. Darky spooky crunchy bits.

Dork Heaven

Posted: September 19, 2004

Gilly, Igor, Carson . . . If these names aren't ringing a bell, you haven't been reading enough Dork Tower. Join our favorite group of roleplaying geeks with Dork Tower #27 and Dork Tower #28.

Not In The Eyes!

Posted: September 18, 2004

Yes, you too can now blind your opponents and make a daring escape when losing in a wargame, with the MapAid Laser Pointer! Or you could just use it as a pointer for miniatures games and roleplaying games, to avoid drawing on an expensive map or disturbing the arrangement of pieces.

Slayers and Dragons

Posted: September 17, 2004

The Slayers Try, the third fan guide and Big Eyes, Small Mouth sourcebook for the series is now out, and the Slayers universe has just expanded . . . literally. With new countries and beings from other dimensions, Lina and friends (now joined by the dragon priestess Filia) set off to explore this strange new world.

Whompables

Posted: September 16, 2004

Supers games are all about whomping on the villains. And, more often than not, a bit of whomping on the other heroes before you become allies and whomp the villains together. The Algernon Files give you over a hundred new allies and opponents for Mutants & Masterminds, all ready for property-destroying mayhem.

Baby's All Grown Up Now

Posted: September 15, 2004

Remember those idyllic days of beating up other kids on the playground for their lunch money? You've moved past those childish pastimes, and on to more important things: Beer Money. A furious little card game for people who don't mind a little blood on their hands.