Warehouse 23 Blog

First, Cleveland. Then, The World!

Posted: August 03, 2006

MUA HA HA HA HA! As you can clearly see, all the fun there is to be had as a hero is directly proportionate to the diabolicalness (diabolicosity?) of your opposing villains. Pulp Hero: Masterminds And Madmen offers up a fine selection of truly entertaining whackjobs.

Psionics. And Then Some.

Posted: August 02, 2006

Stem to stern, end to end, top to bottom, inside and out, head to toe, Dungeons & Dragons: Complete Psionic provides you with more psionics that you could ever conceivably use in one lifetime. Good thing your cleric knows true resurrection.

Bitter Bovines

Posted: August 01, 2006

We don't see what the cows are so angry about. We think the GIANTmicrobes: Plush Mad Cow looks kinda cute.

As Fun To Say As It Is To Play

Posted: July 31, 2006

Carcassonne may be more of a word than our Austin-based Texas tongues can wrap around, but it sure is fun to try. Funner still, though, is actually opening the box, taking out the pieces, and playing with them. Which we plan to do. Just as soon as we learn to say Carcassonne . . .

In The Beginning . . . Loading . . .

Posted: July 30, 2006

So, you've got yourself a copy of Fractal Mapper v7.0, and you've fractal'd up yourself a game world. But wait! You don't have anything to mark buildings or ships or other fantasy-related doo-dads! Gasp! Shock! Fear not, dear consumer, for Fractal Mapper: Symbol Pack 1 - Campaign World is there when you need it most.

Fiery Games From Fiery Dragon

Posted: July 29, 2006

Fans the flames of independence in Counter Strike Wargame: Algeria or fight the fires in the woods in Counter Strike Wargame: Smokejumpers. In either case, just be sure to keep the games away from an open flame, okay?

OMFG LOLZ NO WAI

Posted: July 28, 2006

Like it or not, the World Wide Network of Informational Highways is saturated with the kind of abuse to the English language that'd give Noah Webster an aneurysm were he still alive today. Still, we're happy to capitalize on a trend, and thusly offer the Eye Chart T-shirt.

One Good Floor Deserves Another

Posted: July 27, 2006

The first floor was creepy. The second floor was kooky. The attic? Well . . . it's liable to get you killed. But don't let a silly thing like your immortal soul keep you from playing The Haunting House 3: Don't Go in the Attic!.

The Ultimate In Ultimicity

Posted: July 26, 2006

Hero System: The Ultimate Speedster can show you how to make heroes that are faster than a speeding bullet. The Ultimate Metamorph will get you heroes more malleable than a steaming . . . um, wad of clay.

Big Wigs Of Dark Days

Posted: July 25, 2006

It takes more than a brooding demeanor and a big, black tower to rule the world. Even someone as vile as Izrador needs some middle management. Midnight: Legends of Shadow is a candid look at the Night Kings and all the naughty naughtyness they've been up to.

Putting The "ARG!" In "Wargame"

Posted: July 24, 2006

If there's one thing monsters do best, it's beating one another into a wet, pulpy mess. This fine tradition is continued in Hordes: Primal, a war game about . . . well, having monsters beat each other into wet, pulpy messes. Um, bring a towel. (Oh, and it's available in hardcover too!)

Many Much Mojo

Posted: July 23, 2006

What's better than Magic & Mayhem? More Magic & Mayhem! This supplement for the World of Warcraft Roleplaying Game contains more magic than a +4 vorpal Ouija board and more mayhem than a wolverine hopped up on PCP.

The Plush Time To Roll With Me

Posted: July 22, 2006

What's more sinister: a six-sider with a scary eye on it or a twenty-sider? Snakes are overtly frightening, sure, but there's a subtle evil to a twenty-sided die that you just can't quite place . . .

A Night Light For Some Shadowy Rules

Posted: July 21, 2006

In the sprawl, you can only go so far on a big gun, a little chrome, and a cool coat. If you'd like a helping hand to get going on your clandestine capers, Shadowrun: On the Run is for you. On the other hand, if you like having your face mushed in, feel free to keep wandering the Barrens at night.

Boston And Beyond

Posted: July 20, 2006

Getting into Mage: The Awakening? Boston Unveiled gets you a "where," Guardians of the Veil can be your "who," Legacies: The Sublime would be a "how," and Sanctum & Sigil is rather "why-ish." But the Storyteller's Screen? Hrm. Truly a mystery for our age . . .