Warehouse 23 Blog

Let It Go To Your Head

Posted: July 19, 2006

When faced with the unspeakable, unreadable, unbelievable horrors of the Big Green Dude's mythos, one spends a fair deal of one's time keeping one's head on one's shoulders. Perhaps one could convince one's cult-like enemies to leave it there if one wore a Call of Cthulhu: Cthulhu Hat.

A Plethora Of Beasts You Can't Even Begin To Pronounce

Posted: July 18, 2006

The Hero System: Asian Bestiary (and its sister-book, Asian Bestiary II) is full of exotic, wondrous, and otherwise unfamiliar critters the likes of which you've never seen before! Unless you live in Asia, of course. Or study Asian folklore. But, uh, for the rest of us, it's neat!

Big. Scaly. Promiscuous.

Posted: July 17, 2006

Let's face it, dragons will . . . spread their genetic lineage to any species that's even vaguely compatible with their . . . chromosomes. The result? A wide variety of Races of the Dragon for your d20 campaign.

Seventh Time's The Charm

Posted: July 16, 2006

Remember back in the late 70s there was this neat little alternative to D&D designed by Ken St. Andre? Of course you do! We checked our Memromats to make sure you were programmed with those memories. Anyway, Tunnels & Trolls: 30th Anniversary Edition marks the 7th edition of a timeless classic.

Genealogic Manipulation

Posted: July 15, 2006

King's Blood is a great deal cuter than the name might imply. Manipulate a royal family tree to serve your own sinister desires whilst enjoying the distinctly Japanese art work. And hey, no electric pet monsters or angsty prepubescents with super powers! Wai wai!

It's Silver, Right?

Posted: July 14, 2006

Aw, who cares, Rifter will likely be happy if you just buy a copy of The Best of Rifter to celebrate its 25th anniversary. Heck, if you still feel like spending money, Rifts: Adventures in Dinosaur Swamp is pretty nice.

It's The Thought That Counts

Posted: July 13, 2006

The fact that you'll make a boatload of cash in the process is just a nice side effect. You're really in it to save the kingdom. Right. Assemble your Hunting Party and get started deciphering that prophecy! The fate of an empire hangs in the balance.

Global Superpowers

Posted: July 12, 2006

Melting pot though we may be, the U.S. is hardly the only country sitting on this sphere. Similarly, who's to say that we hold the patent on super-powered activity? Champions Worldwide provides you with the good, the bad, and the god-like from all over the world. And just to keep things interesting, the UNTIL Superpowers Database II gives you even more ways to spice up the property damage.

Ship Shapes

Posted: July 11, 2006

If the captain is gonna go down with his ship, it might be a good idea for him to see what he's getting himself into. Literally. That's why Mongoose Publishing has put out deck plans for Babylon 5, starting with the Hyperion Ship Plans and G'Quan Ship Plan.

Sweet Home Chicago

Posted: July 10, 2006

The things that go bump in the night now have a place to bump shoulders: the Windy City. The World of Darkness: Chicago serves as an intersection of blood-suckers, spell-slingers, and shape-shifters for people who like their worlds nice and dark. But, ah, a little advice before you shout "road trip"? Check out The World of Darkness: Armory first. Better safe than sorry.

MU

Posted: July 09, 2006

No, not a confused bovine. We're talking about Call of Cthulhu: Miskatonic University, that center of learning at the center of the Mythos. What dark secrets does the library hold? Who wanders its hallowed halls by night? What frats want to sacrifice you to an unpronounceable evil?

Adventure! Glory! Lots Of Cards!

Posted: July 08, 2006

Fight evil, back-to-back with your buddies . . . or turn around and stab them in that very same back. Quest Cards: Game Set 1 easily accommodates both. There's a sort of beautiful symmetry in that, don'tcha think?

You Are Here. Or Maybe Here . . .

Posted: July 07, 2006

Look, here, you take the map and you figure it out. The definitive guide to the kingdoms of Blue Rose, The World of Aldea describes all the people and places of note in Aldea. Provided you can figure out which way is north . . . How does a compass rose work again?

Your Guide To Vampire: The Eternal Struggle

Posted: July 06, 2006

If you find yourself in need of a little guidance in the fine art of playing Vampire: The Eternal Struggle, then we recommend the Vampire The Eternal Struggle Player's Guide. Tactics, deck building strategies, it's all here.

It's Worse

Posted: July 05, 2006

The situation is dire, very dire, but in a fun sort of way. The Runebound: Midnight Expansion takes one successful board game, merges it with a successful RPG, and the result is a sort of peanut-butter-and-chocolate scenario. A bleak, desperate fantasy world never tasted so good.