Warehouse 23 Blog

Bunnies Must Die!

Posted: September 21, 2007

Sure, bunnies seem innocuous, what with the floppy ears and the cotton tail and the over-active sex drive. But the dark, malevolent soul of the rabbit betrays this squishy-soft exterior. These Killer Bunnies are armed to the buck-teeth and ready to rend in twain all who would stand between them and the Magic Carrot. It's a bunny-shoot-bunny world.

A Series Of Broken Tubes

Posted: September 20, 2007

With all these world-shattering, society-destroying, brain-melting Crashes the Sixth World keeps going through, you'd think that everyone would just call the whole technology thing a wash and go back into the trees. But no, they'll keep running head first into brick walls for as long as it keeps you amused. So here, chummer, take Shadowrun: Emergence and enjoy. And, uh, bring a crash helmet.

The Horror!

Posted: September 19, 2007

Nephandum. It's, uh, it's a setting . . . it . . . a horror setting . . . for d20 . . . and . . . oh, no, it's - the horror is just too horrible! Aiyeeeee!!

Big Guns: Now Even Bigger

Posted: September 18, 2007

Sometimes, "state of the art" means a phone that plays music, sends e-mail, and takes pictures. Sometimes, it means decimating your foes from miles away by means of an ion cannon that fires a beam of charged plasma, which melts into a tiny puddle anything that isn't blown apart by the initial impact force. Classic BattleTech: Technical Readout - 3050 Upgrade should help with that second one.

Lizard Wizards

Posted: September 17, 2007

Conflict improves everything. Example: compare an axe to a waraxe. See how "war" gave it a sort of Cool infusion? So it is with BattleDragons. In this case, appending "battle" to the front of something already itself Cool makes the whole thing Totally Sweet. And who wouldn't want to play a game that's, like, totally sweet, dude?

The Problem With Mind Readers

Posted: September 16, 2007

. . . is that they always know the punchline before you tell the joke. Babylon 5: The Lurker's Guide to Telepaths doesn't have any advice about being a comedian, but it does outline several ways to ruin one's day.

To Live And Get Canceled In Starlight

Posted: September 15, 2007

Alas, some things are simply never meant to be. Which is why it's so darn handy we have these imagination thingies. Babylon 5: Legend of the Rangers takes the juicy tidbit we were offered with the film and drags it through 96 pages of discussion, dissertation, and dissection. Experience at your gaming table what JMS might have had in store for us. Or a reasonable facsimile thereof, anyway.

Push

Posted: September 14, 2007

Not nearly as neat sounding (read: marketable) as Oshi, but that's what oshi means. Though it could also be read as "authority" (as in, Warehouse 23 is the authority on what is worth owning, so buy the game) or as "pressure" (as in, buy this game because all the Cool Kids are doing it, and you need to be Cool).

Aw, Man

Posted: September 13, 2007

We thought it was a book of pleasure maps. But no, it's Dungeon Crawl Classics #46: The Book of Treasure Maps. With a "T," as in Dungeon Crawl Classics #47: Tears of the Genie. Come to think of it, if he made the same mistake we did, no wonder the big bottle-dude is so bummed out.

Root And Toot!

Posted: September 12, 2007

B-Movie Card Games: Bushwhackin' Varmints Out of Sergio's Butte is the most rip-roarin', straight-shootin', cattle-rustlin', range-ridin', gold-minin', drawl-speakin', spur-wearin', poker-playin', tobacco-spittin' card game to be found north, south, east, and west of the Pacos.

Silly Confederacy

Posted: September 11, 2007

Ships are for kids! And by "kids," we mean "Havenites," "Manticorans," and "people familiar enough with their bodily orifices to distinguish them from a hole in the wall." Well, okay, you can have some ships, if only because you blow up so nicely. Here, take Honor Harrington: Ship Book 2 and go nuts.

Hey!

Posted: September 10, 2007

You there! Why haven't you purchased Bleeding Edge Adventure #5: Temple of the Death Goddess? Don't you know what's at stake!? Don't dally, man, buy the book! Quickly now, before it's too late! Oh no! Here it comes! Buy the book and save your-

Turns Out Freedom Wasn't Free

Posted: September 09, 2007

Freedom Station cost several million credits to construct, in fact. Babylon 5: The Lurker's Guide to Freedom Station is only about 25 bucks, however. So if you can't afford to put together your own deep-space transfer point, you can at least read about one. Unless you only have about 24 dollars. Then you can only afford to read about reading about the station. Sorry.

You Die!

Posted: September 08, 2007

Glory and Honor are all well and good, but they pale before the monolith of Fame. Why save some piddly little tribe of dirt farmers when you could be on national television? Superstardom, fabulous prizes, and multimillion-gold-piece endorsement deals all await you if just stop crawling and start Xcrawl (um, -ing)! Just remember, this is a truly x-treeeeeme dive, with no room for wussy little spells like true resurrection. When you die . . .

It's A Madhouse (Or So They Say)

Posted: September 07, 2007

Sometimes, players square off against unfathomable horror and triumph, +3 Holy Avenger in hand. Other times, they need a little stay at the Happy Home with trees and flowers and chirping birds and basket weavers who sit and smile and twiddle their thumbs and toes. World of Darkness: Asylum is a book about a place where life is beautiful all the time and your players will be quite happy to see the nice men in the clean white coats.