Warehouse 23 Blog

What Price Victory?

Posted: January 31, 2006

Nietzsche said that those who fight monsters should be wary that they themselves do not become monsters in the process. Nietzsche probably wasn't talking about Savage Worlds: Rippers, but we won't hold it against him.

Like Zombies!!!, Only Without All That Rotting Flesh

Posted: January 30, 2006

MidEvil proves, once and for all that, that the real Great American Pastime is beating up the undead. Well, think about it, which would you rather hit with a bat: a ball or an evil, shambling, skeleton warrior?

Warehouse 23 Top Ten

Posted: January 29, 2006

Check out Warehouse 23's top selling items for January at the Warehouse 23 Top 10 page.

Mankind's Last Stand, Now On Your Dinner Table

Posted: January 28, 2006

So make sure to set a few hundred thousand extra places for the Mobile Infantry. Starship Troopers: The Miniatures Game has all the rules, templates, counters, and minis you need to make a heroic last stand at the Battle of Thanksgiving Turkey Hill.

Vile, Despicable, And Evil To Boot

Posted: January 27, 2006

No vigilante worth his combination automatic rifle/hockey stick would waste his time stopping jaywalkers or loiterers. They've got bigger fish to fry, and Dark Champions: Predators is a veritable Pike Place market of villains.

Is It One Box Or Two Box Lids?

Posted: January 26, 2006

Such quandaries puzzle the eternals. You need not think about it so much, however. The White Game Box isn't just some metaphysical conundrum. It's an excellent place to keep little odds and ends for gaming.

Boredom, Bolsheviks, And Bullets

Posted: January 25, 2006

Kablamo takes the time-honored tradition of shooting yourself in the head and turns it into a game the whole family can enjoy. (Note: The Secret Masters do not advocate suicide. If you all killed yourselves, they would have nobody to fnord.)

Round One . . . Fight!

Posted: January 24, 2006

Ever wanted a Hero System rulebook that just covers combat and leaves out all that boring character development and roleplaying stuff? The Hero System Combat Handbook takes you from stilettos to sniper rifles, wrapping up Hero System combat in one nice, tidy book.

Redefining "Mass Destruction"

Posted: January 23, 2006

Long Tom artillery systems, Angel ECM suites, PPC capacitors, laser anti-missile systems, and ER Pulse Lasers . . . does life get any better? Not if Classic BattleTech: Maximum Tech has anything to say about it.

Intrigue! Romance! Action! Stuff!

Posted: January 22, 2006

Well, okay, it might not be quite that cool, but Wars: Incursion is pretty solid way for you to launch of a Wars campaign for a handful of newbie players.

Since When Do Kobolds Have Poisonous Stingers?

Posted: January 21, 2006

Since the GM got a copy of Book of Templates: Deluxe Edition. With it, old d20 critters can be made anew with all manner of unexpected abilities. Flying carrion crawlers! Giant gnolls! Undead vampires! Er, sorry, got carried away. . .

The Most Foul, Cruel, And Bad-Tempered Rodent You Ever Set Eyes On

Posted: January 20, 2006

Sure, you could buy the Monty Python: Plush Death with Big Pointy Teeth Rabbit. Me? I'll be happy to safely view it from afar. Like from Jupiter.

Here's How It Is

Posted: January 19, 2006

Firefly got cancelled. A few people tried to fight it, among them myself. Got a movie out of it: Serenity. Now there's an RPG based on the film, called simply the Serenity Roleplaying Game. A GM's goal is simple: find some players, find an adventure, and keep flyin'.

Juice Not Included

Posted: January 17, 2006

No, not that kind of pulp. Pulp Hero is most definitely not about a delicious, vitamin C rich breakfast beverage. It's about heroes with two fists, damsels that are very distressing, and all their goofy hijinks.

Would I Lie To You?

Posted: January 15, 2006

I mean, I could say that the Plastic Slotted Miniatures Bases (Diagonal) are a key ingredient in achieving inner peace, but that'd be a bald-faced lie. These are simply small, plastic bases for metal miniatures. Really. I promise. Put the magnifying glass down.