Warehouse 23 Blog

A Book Doomed To Repeat Itself

Posted: June 23, 2007

Glorantha: History of the Heortling Peoples is the latest offering from Stafford to fans of Glorantha. Unless we all learn something from it, however, there's a fair chance we'll be seeing the book again someday.

1,001 Adventures. Give Or Take.

Posted: June 22, 2007

True20: Tales of the Caliphate Nights might not be quite that vast, but it still presents an admirable look at roleplaying in the Golden Age of Islam. A handful of jinn, a bushel of heroes, and a whole honkin' heap of Evil-Yucky-Bads await!

Which Witch?

Posted: June 21, 2007

Wondering what wicked witches would want? Why wonder when Wicked Witches Way waits! It's what witches wistfully wish for! With that, the worriment is worked out. Will wonders never wrap?

Warehouse 23 Top Ten

Posted: June 20, 2007

Warehouse 23 has posted an updated Top 10 page for May. Check it out, and see what all the cool kids are buying . . .

Third Time's A Charm

Posted: June 19, 2007

Now here's a book we can sell: Citadel of Fire. We don't know if it's actually on fire, but we certainly know what a citadel is! And you shan't take that from us! Uh, but you can have the book, though. Provided you present us with adequate monetary compensation, of course.

Book 'o Booze

Posted: June 18, 2007

Booze is a time-honored remedy for the stress induced by a horrific situation. For a list of fine liqueurs and alcoholic indulgences in a horror setting, we recommend World of Darkness: Book of Spirits. As refreshing as it is informa- what's that? What do you mean, "wrong kind of spirits?" Oh, for crying out loud, not again . . .

DateQuest

Posted: June 17, 2007

The definitive guide to getting a date in Dragon Pass, RuneQuest: Player's Guide to Glorantha contains a number of pick-up lines guara- huh? What do you mean, "wrong kind of player?" Oh. Um, never mind.

Heortling Histories

Posted: June 16, 2007

Glorantha: History of the Heortling Peoples has heaps of help for HeroQuest-ers having harrowing headaches when happening upon the Heortling. Happiness happens when heroes have this high-class handbook.

Super-Cute Super Beastie

Posted: June 15, 2007

The Godzilla Origins: Super-Deformed Rodan plush can't fly at Mach 1.5, doesn't weigh 60,000 tons, can't shoot radioactive beams, and can't create hurricane force winds . . . Darn cute, though.

Hot Time In The Old Town Tonight

Posted: June 14, 2007

Y'know what'll really ruin your day? A volcanic eruption. You're just sitting there, minding your own business, being Roman, when right out of the blue a volcano blows. Now there's lava and ash and people screaming and panic and chaos and, gosh darn it, you really wanted to finish this sandwich before you died. Still, at least The Downfall of Pompeii wasn't boring.

BG-1

Posted: June 13, 2007

Those nutty Goa'uld, always gallivanting across solar systems, enslaving the local populations, and generally mucking up the universe. Someone really ought to put them in their place. Well, now you can, with the Stargate SG-1 Board Game. Albeit in a somewhat abstract, two-dimensional sort of way.

Ye Magik 2.1

Posted: June 12, 2007

Any sufficiently advanced blah blah blah. If our magical friends in Mage: The Awakening - The Free Council are to be believed, Clarke was much closer to the mark than he or anyone else realized.

Sorry, All Sold Out Of Joy And Goodness

Posted: June 11, 2007

We've got plenty of Forces of Darkness, though. It's Dungeon Twister-flavored, too. We're sure you'll like it. Or, um, not. What with the evil and all.

The Legendary Journeys

Posted: June 10, 2007

We picked up a hitchhiker with a hook for a hand on the drive back from Mexico (where we'd just lost our kidneys). He was drinking Pop Rocks with soda, but before we could warn him, the mothman started chasing us. We made it home okay, only to find Bloody Mary microwaving a poodle. And then things got weird. World of Darkness - Urban Legends has the details.

Uhhhhhhhhnderground

Posted: June 09, 2007

What, you honestly thought there wouldn't be any zombies in the sewers? Let's do some quick math. Zombies are dead bodies. Dead bodies are normally buried. Buried things hang out underground all the time. And where are the sewers? Yeah. Armed with this new knowledge, we invite you to try Zombies!!! 6: Six Feet Under.