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Posted: June 23, 2007
Glorantha: History of the Heortling Peoples is the latest offering from Stafford to fans of Glorantha. Unless we all learn something from it, however, there's a fair chance we'll be seeing the book again someday.Posted: June 22, 2007
True20: Tales of the Caliphate Nights might not be quite that vast, but it still presents an admirable look at roleplaying in the Golden Age of Islam. A handful of jinn, a bushel of heroes, and a whole honkin' heap of Evil-Yucky-Bads await!Posted: June 21, 2007
Wondering what wicked witches would want? Why wonder when Wicked Witches Way waits! It's what witches wistfully wish for! With that, the worriment is worked out. Will wonders never wrap?Posted: June 20, 2007
Warehouse 23 has posted an updated Top 10 page for May. Check it out, and see what all the cool kids are buying . . .Posted: June 19, 2007
Now here's a book we can sell: Citadel of Fire. We don't know if it's actually on fire, but we certainly know what a citadel is! And you shan't take that from us! Uh, but you can have the book, though. Provided you present us with adequate monetary compensation, of course.Posted: June 18, 2007
Booze is a time-honored remedy for the stress induced by a horrific situation. For a list of fine liqueurs and alcoholic indulgences in a horror setting, we recommend World of Darkness: Book of Spirits. As refreshing as it is informa- what's that? What do you mean, "wrong kind of spirits?" Oh, for crying out loud, not again . . .Posted: June 17, 2007
The definitive guide to getting a date in Dragon Pass, RuneQuest: Player's Guide to Glorantha contains a number of pick-up lines guara- huh? What do you mean, "wrong kind of player?" Oh. Um, never mind.Posted: June 16, 2007
Glorantha: History of the Heortling Peoples has heaps of help for HeroQuest-ers having harrowing headaches when happening upon the Heortling. Happiness happens when heroes have this high-class handbook.Posted: June 15, 2007
The Godzilla Origins: Super-Deformed Rodan plush can't fly at Mach 1.5, doesn't weigh 60,000 tons, can't shoot radioactive beams, and can't create hurricane force winds . . . Darn cute, though.Posted: June 14, 2007
Y'know what'll really ruin your day? A volcanic eruption. You're just sitting there, minding your own business, being Roman, when right out of the blue a volcano blows. Now there's lava and ash and people screaming and panic and chaos and, gosh darn it, you really wanted to finish this sandwich before you died. Still, at least The Downfall of Pompeii wasn't boring.Posted: June 13, 2007
Those nutty Goa'uld, always gallivanting across solar systems, enslaving the local populations, and generally mucking up the universe. Someone really ought to put them in their place. Well, now you can, with the Stargate SG-1 Board Game. Albeit in a somewhat abstract, two-dimensional sort of way.Posted: June 12, 2007
Any sufficiently advanced blah blah blah. If our magical friends in Mage: The Awakening - The Free Council are to be believed, Clarke was much closer to the mark than he or anyone else realized.Posted: June 11, 2007
We've got plenty of Forces of Darkness, though. It's Dungeon Twister-flavored, too. We're sure you'll like it. Or, um, not. What with the evil and all.Posted: June 10, 2007
We picked up a hitchhiker with a hook for a hand on the drive back from Mexico (where we'd just lost our kidneys). He was drinking Pop Rocks with soda, but before we could warn him, the mothman started chasing us. We made it home okay, only to find Bloody Mary microwaving a poodle. And then things got weird. World of Darkness - Urban Legends has the details.Posted: June 09, 2007
What, you honestly thought there wouldn't be any zombies in the sewers? Let's do some quick math. Zombies are dead bodies. Dead bodies are normally buried. Buried things hang out underground all the time. And where are the sewers? Yeah. Armed with this new knowledge, we invite you to try Zombies!!! 6: Six Feet Under.